| Flash 8: Projects for Learning Animation and Interactivity (O'Reilly Digital Studio)
Publisher: O'Reilly Media |
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| ISBN: 0596102232 List Price: $34.99 Amazon Price: $22.04 Usually ships in 24 hours |
Avg Cusomer Rating: 4 Reviews: Summary: A Good Channel through which to learn Flash interface and action script As the title states, this project-based approach to learning Flash 8 covers everything from becoming familiar with the interface to using both vector graphics versus pixilated images to the power of writing action script. For the beginning Flash 8 user, this book starts from scratch on how to draw objects. It begins by having the reader draw a simple box; by then end of the third chapter, what started as one object has become a movie, complete with alpha effects, motion effects, and even a first stab at action script. The remainder of the book builds off these core aspects of Flash. As a beginner, the book made it easy to follow through the step-by-step processes required to make Flash 8 work as desired. Not only does the book walk Flash users through the step-by-step processes, it also includes very useful sidebar notes and separate comment boxes (not to mention the wide sidebar space that just happen to be perfect for note-taking). These features are helpful in understanding how Flash `thinks' about the commands given in the projects. Also, the side notes will oftentimes refer the reader to the chapter in which a process is discussed in more detail to aid those more experienced users who have skipped around rather than reading the book cover-to-cover. Another handy feature of Flash 8: Projects for Learning Animation and Interactivity is the appendix titled "Tips and Resources," which lists some optional websites to extend Flash 8s possibilities; there is also a list of sites to practice with more tutorials. One potential downside of working through these projects comes with any book that uses the project-based approach: time. It takes time to work through the examples, even the ones that start out with some of the background work already done for you. However, this approach also gives a more thorough understanding of Flash 8 and should be beneficial to anyone who prefers a hands-on approach to learning the software. As such, it may be best suited for beginning users, but definitely has some information throughout that all semi-experienced Flash users should know. Summary: Good Content, Poor Layout 'Flash 8: Projects for Learning Animation and Interactivity' by Rich Shupe is a nice book content-wise but I really dislike the layout chosen for this book. When I think Flash, I think dynamic, hot, exciting... FLASHY!!! Well, for this book, the best words that comes to mind are grey, grey, and more GREY. YAWN... BOOOORING!!!! The only bit of color that touches this book resides on the front cover folks... that's it. I would expect this from an old-style O'Reilly book but not from a book in the O'Reilly family where cousin books are loaded with color. This might not seem like a big deal, but for this type of book, the choice to use a pure black and white layout is a very poor choice. Anything in Flash that isn't a video will be some kind of animation that is made, and the application is known for slick vector graphics and a wondrous interface. None of that stands out here and it makes the book very lackluster when reading it. On the positive side of things, the projects outlined here are solid and the content is decent but I have trouble really recommending this book. If you are a dedicated Flash worker who does this for a living I would recommend taking a look at all Flash books on the market, but if you just looking to learn or pick up some more tips and tricks, I would look at other books first. Summary: Combines good design techniques with learning Flash 8 This book is a unique one on Flash 8 because it tears down the wall between artistic design books and technical manuals and succeeds at being both. It starts out simple by showing you how to draw elementary figures. It then moves on to customizing your properties and automating your workflow so that you can design quickly. Next, animation is presented along with all of the techniques you will need to be efficient plus how to perform various effects. This book is particularly good at showing the reader how to import sound, graphics, and video, and how to use scripting via AppleScript to control it all. The lessons are done via unique and creative projects. By the end of the book you won't be an expert on Flash, design techniques, or AppleScript, but you will be pretty good at putting the 3 together to perform interesting tasks in Flash and doing so efficiently. A good companion book to this one is "Flash 8: The Missing Manual". It explains all of the technical nuts and bolts of Flash that there is not room to accommodate in this book. I notice that Amazon does not show the table of contents, so I do that next: 1. Getting Started, Right Out of the Box Drawing Your First Box 1 Coloring Fills and Strokes 7 Merging and Stacking Shapes 16 Creating Reusable Graphics 22 2. Creating Quickly: Customizing Your Workspace Designing Your Own Panel Layout 27 Customizing Movie Properties 32 Aligning Objects on the Stage 33 Behind Every Good Symbol Is a Good Editor 37 Automate Your Workflow 39 3. Your First Animation 45 Layers and the Timeline 46 Keyframes and Tweening 50 Preparing Text for Animation 52 Staggering Animation 57 Alpha Effect 58 Motion Effects 58 Your First Script 63 Publishing Your Movie 65 4. Buttons and Interactivity Buttons as Symbols 69 Scripting Your Button 73 Components and Behaviors 79 Navigation 83 More Fun with Buttons 90 vi Contents 5. Working with Graphics Importing Pixels 95 Working with Pixels 101 Importing Vectors 106 Using Scenes 109 Working with the Library 110 6. Movie Clips and Interactivity Drawing a Cartoon Character 115 Controlling the Character with ActionScript 128 More Movie Clip Control 131 7. More Animation Techniques Morphing with Shape Tweens 135 Frame-by-Frame Animation 139 Using Masks 143 Timeline Versus ActionScript Animation 155 8. Using Sound Importing Sounds 161 Controlling External Sounds 169 Scripting Your Own Sound Control 172 9. Using Video Importing Video 181 Controlling External Videos 184 Scripting Your Own Video Control 190 10. Compositing and Bitmap Effects Runtime Bitmap Caching 197 Bitmap Filter Effects 199 Blend Modes 210 11. Working with Text Text Types 217 Using Fonts 221 Loading and Styling Text 223 FlashType 230 12. Loading Assets on the Fly Using ActionScript to Modularize Content 235 Preloading 240 13. e-Learning with Flash Creating a Quiz: Getting Started with Templates 249 Sending Results with a Form 254 Saving and Retrieving Local Data 260 14. Flash for CD-ROM and Handhelds Flash on CD-ROM 271 Flash on the Run 277 vii Contents 15. Think Outside the Box Exporting to Video 291 The Drawing API 299 Extending Flash 303 The Rest Is Up to You 311 A. Tips and Resources Index Summary: |
| Macromedia Studio 8 Step-by-Step: Projects for Flash 8, Dreamweaver 8, Fireworks 8, and Contribute 3
Publisher: Course Technology |
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| ISBN: 0619267097 List Price: $53.95 Amazon Price: $53.95 Usually ships in 24 hours |
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| Director 8.5 Studio: with 3D, Xtras, Flash and Sound
Publisher: Friends of Ed |
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| ISBN: 1903450691 List Price: $59.99 Amazon Price: This item is currently not available. |
Avg Cusomer Rating: 4 Reviews: Summary: Good ratio between theory and practise ! I've used Director for 5 years and i found this book full of good examples. I found the Object Oriented Programming chapter so exciting...Probably one of the best book on Director i've read (i'm waiting for Gary's new Book - Using Macromedia Director 8.5). Buy it, non ve ne pentirete ! ciao Summary: The juice. This is awesome! I've used Director for 2 years and was really excited about the new 3D features in 8.5 but thought I'd have to spend months learning how to use the engine. In 1 week of reading this I made my first user activated 3D projector that plays sound relational to my world. I know why this book is so good: I looked at these guys sites in the front of the book for these authors - these guys really know how to create. Examples are inspirations! This is the juice. I want more. Give me more. PG Juice. Summary: |
| Macromedia Studio 8: Flash and Substance
Publisher: IDC Research |
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| ISBN: List Price: $1,500.00 Amazon Price: $1,500.00 Available for download now |
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